Rancangan Media Informasi Wedding organizer (WO) Berbasis Augmented Reality
DOI:
https://doi.org/10.59563/djtech.v6i1.321Keywords:
Augmented Reality, ADDIE, Information Media, R&DAbstract
This study aims to design an augmented reality-based wedding organizer ( wo) information media as an information and promotional media for Wedding Organizers. The study uses the Research and Development (R&D) method with the ADDIE development approach, which consists of 5 stages: Analyze, Design, Development, Implementation, and Evaluation. System testing is carried out through the Black Box Testing method and validation by media experts. The results of the study indicate that this Augmented Reality application is very valid to use, with a feasibility value of 4.0 from validation by 2 media experts. The customer response also provides very decent results, with an average value of 3.62 from 10 respondents, which measures the real aspects, ease, and advantages that can be categorized as very decent. This application has been implemented and can be accessed via mobile and desktop devices, so it is expected to be an innovative and effective information and promotional media for Wedding Organizer (wo) customers.
References
L. Chen, X. Wang, and H. Liu, “Role of emerging technologies in human productivity,” IEEE Access, vol. 11, 2023. https://doi.org/10.1109/ACCESS.2023.3267894
S. Bag, S. Gupta, and S. Kumar, “Industry 4.0 adoption and productivity enhancement,” Annals of Operations Research, vol. 308, 2022. https://doi.org/10.1007/s10479-020-03723-3
M. Z. N. Hussain et al., “Digital transformation and technological advancement in modern society,” Technological Forecasting and Social Change, vol. 182, 2022. https://doi.org/10.1016/j.techfore.2022.121840
Y. Zhang, J. Ren, and L. Li, “Impact of digital transformation on public service efficiency,” Government Information Quarterly, vol. 39, no. 2, 2022. https://doi.org/10.1016/j.giq.2022.101653
M. A. Almaiah et al., “Mobile technology and real-time information systems adoption,” Sustainability, vol. 14, no. 5, 2022. https://doi.org/10.3390/su14052789
S. C. Hsu, “Data-driven decision making in modern information systems,” Information & Management, vol. 60, no. 1, 2023. https://doi.org/10.1016/j.im.2022.103667
A. K. Gupta and R. Sharma, “Information technology and organizational efficiency in digital era,” Journal of Business Research, vol. 142, 2022. https://doi.org/10.1016/j.jbusres.2022.01.033
H. Lee and J. Kim, “Mobile augmented reality applications for 3D visualization on Android platforms,” IEEE Access, vol. 9, 2021. https://doi.org/10.1109/ACCESS.2021.3056782
Y. Zhang, X. Liu, and J. Wang, “Augmented reality in digital design and visualization,” Computers & Graphics, vol. 98, 2021. https://doi.org/10.1016/j.cag.2021.03.012
S. Bag, S. Gupta, and S. Kumar, “Digital transformation and smart technologies in modern applications,” Technological Forecasting and Social Change, vol. 182, 2022. https://doi.org/10.1016/j.techfore.2022.121840
M. Billinghurst, A. Clark, and G. Lee, “A survey of augmented reality,” Foundations and Trends in Human–Computer Interaction, vol. 13, no. 2, 2020. https://doi.org/10.1561/1100000056
A. Olsson et al., “Real-time interaction in augmented reality systems,” IEEE Transactions on Visualization and Computer Graphics, vol. 27, no. 5, 2021. https://doi.org/10.1109/TVCG.2020.2961234
R. Azuma, “Fundamentals of augmented reality systems,” Presence: Teleoperators and Virtual Environments, vol. 29, no. 3, 2020. https://doi.org/10.1162/pres_a_00334
W. M. Branch, “Instructional design: The ADDIE approach,” Educational Technology Research and Development, vol. 69, 2021. https://doi.org/10.1007/s11423-021-09945-8
M. Molenda, “ADDIE model in instructional system design,” Performance Improvement, vol. 60, no. 7, 2021. https://doi.org/10.1002/pfi.21969
J. H. Michael, “Requirement analysis in system development life cycle,” Journal of Systems and Software, vol. 185, 2022. https://doi.org/10.1016/j.jss.2021.111234
P. Pressman and B. Maxim, “Software engineering flowchart modeling techniques,” Software Engineering Journal, vol. 38, no. 2, 2022. https://doi.org/10.1109/MS.2022.3156789
S. Kim and J. Park, “User experience in digital event planning systems,” Sustainability, vol. 14, no. 8, 2022. https://doi.org/10.3390/su14084211
A. Rahman, M. Hossain, and S. Islam, “Design mismatch issues in customer-centered service systems,” Journal of Design Research, vol. 19, no. 2, 2021. https://doi.org/10.1504/JDR.2021.115678
L. Chen, Y. Wang, and H. Liu, “Impact of visualization tools on customer satisfaction in event planning,” International Journal of Human–Computer Interaction, vol. 39, no. 4, 2023. https://doi.org/10.1080/10447318.2022.2045678







